World Ocean Explorer

World Ocean Explorer from World Ocean Observatory on Vimeo.

 

September 2017
The World Ocean Observatory is pleased to provide an update on our newest project, the WORLD OCEAN EXPLORER, a virtual gaming experience for students ages 10 through 18, that will enable visitors on any internet-connected device to engage with the marine environment and the many educational services and goal-oriented activities such as operating a manned submersible, collecting species samples, visiting hydrothermal vents,

Through computer gaming software and method of delivery to appeal to contemporary users, WOA simulates a physical aquarium--showcasing species and habitat in both the Northern and Southern Hemispheres--and will offer student users a variety of goals-based activities such as operating a manned submersible in a variety of ocean locales around the globe; collecting  water samples and marine species; taking soil samples; visiting an oil spill or a plastic gyre; visiting hydro-thermal vents, seamounts, and polar regions; exploring NOAA’s Science on a Sphere; and watching documentaries and short films in a virtual aquarium theater.

World Ocean Aquarium

For school and maritime museum settings, the inclusion of the WORLD OCEAN EXPLORER will allow for the addition of the natural ocean context to its educational programs and outreach through a digital visit by visitors, students, or a guided tour led by an educator. Access would be enabled through certain common devices into homes, classrooms, and other venues – including projection in physical spaces – to enhance the understanding of the relationships between humans and the ocean.

Inspired by the Next Gen Science Standards and the Ocean Literacy Curriculum, the WORLD OCEAN EXPLORER is an immersive submersible gaming experience designed to excite students about scientific ocean exploraion and to promote ocean literacy worldwide.

We aim to raise $25,000 from our community of Citizens of the Ocean, with a matching gift by a private donor. Support at $50,000 will allow us to complete concept design and development and get the platform into classrooms in 2018.

World OCean Aquarium